Are video games a blindspot in the cultural resistance to Trump?



Below is an extract of a post published on Guardian titled "Are video games a blindspot in the cultural resistance to Trump?"

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Donald Trump
Make america great again.
- Donald Trump.


Dwight D. Eisenhower
What counts is not necessarily the size of the dog in the fight. It's the size of the fight in the dog.
- Dwight D. Eisenhower.


Theodore Roosevelt
The best executive is the one who has sense enough to pick good men to do what wants done, and self-restraint to keep from meddling with them while they do it.
- Theodore Roosevelt.


George Washington
Discipline is the soul of an army. It makes small numbers formidable; procures success to the weak and esteem to all.
- George Washington.



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Via: Guardian

The video games industry might not be as centralised nor as left-leaning as Hollywood, but developers are still using the medium to resist Trumpian politics Trump’s election ushered in a political winter doomed to last at least four years, assuming he escapes impeachment. Since then, creatives in virtually every industry have responded by turning Trump’s inflammatory soundbites into kindling for the artistic fire. TV shows such as Netflix’s Dear White People and The Handmaid’s Tale have played on the anxieties induced by the barely veiled misogyny and racism in his rhetoric. In cinema we see films such as BlacKkKlansman, Battle of the Sexes and The Post capturing the tension of the era with prescience, given their long production cycles. Resistance politics has also erupted off the screen in the #MeToo movement. Video games have been all but absent from this conversation – though the medium is no less capable of meaningful cultural narratives that capture the zeitgeist. Out of dozens of titles released in 2018 for the PS4 and Xbox One, I count only two that could be read as Trumpian satire. Far Cry 5 depicts an impoverished middle America being slowly taken over by a mind-controlling religious cult – though it has nothing to say about America or current US politics. Detroit: Become Human depicts a world where androids are becoming ubiquitous and causing mass unemployment; angry humans to want to destroy them, leaving it up to the androids to prove that they are deserving of life. The setting is significant: the game makes clunky references to Detroit’s history as a route for escaped slaves to cross from the US into Canada via the underground railroad, and its racism allegory is not exactly subtle. Related: Gamergate: a brief history of a computer-age war Continue reading…


Are video games a blindspot in the cultural resistance to Trump?

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